material_attach_shader
Attach a shader to a material.
References:
arguments
-
"material_name" : String
The name of the material. This name must be the full database name of the material, including namespace.
-
"shader_name" : String
The name of the shader. This name must be the full database name of the shader, including namespace.
-
"shader_type" : String
The type of the shader.
Possible Values:
- surface_shader
- volume_shader
- environment_shader
- displacement_shader