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plugin.h
Go to the documentation of this file.
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//*****************************************************************************
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// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
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//*****************************************************************************
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//*****************************************************************************
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#include <
mi/base/types.h
>
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#ifndef MI_BASE_PLUGIN_H
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#define MI_BASE_PLUGIN_H
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namespace
mi {
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namespace
base {
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class
Plugin
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{
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public
:
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// The currently used plugin system version.
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static
const
Sint32
s_version = 3;
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virtual
Sint32
get_plugin_system_version
()
const
{
return
s_version; }
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virtual
const
char
*
get_name
()
const
= 0;
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virtual
const
char
*
get_type
()
const
= 0;
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virtual
Sint32
get_version
()
const
{
return
1; }
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virtual
const
char
*
get_compiler
()
const
{
return
"unknown"
; }
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virtual
void
release
() = 0;
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virtual
const
char
*
get_string_property
(
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Sint32
index,
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const
char
** value) { (void) index; (void) value;
return
0; }
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};
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#ifndef MI_FOR_DOXYGEN_ONLY
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typedef
Plugin*
Plugin_factory
(
unsigned
int
/*index*/
,
void
*
/*context*/
);
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#else
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typedef
Plugin
*
Plugin_factory
(
unsigned
int
index,
void
* context);
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#endif
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// end group mi_base_plugin
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}
// namespace base
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}
// namespace mi
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#endif // MI_BASE_PLUGIN_H
mi
base
plugin.h
Generated on Fri Mar 4 2016 19:53:22. Build 250909.11169, Doxygen 1.8.4