Comparison with Iray Photoreal
Following is a list of key differences with Iray Photoreal:
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Physically based but not unbiased.
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Currently, no support for:
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Volumetric effects.
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Rounded corners.
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Non-specular refraction. Frosted glass appears black.
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Motion blur.
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Custom matte objects.
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Full light path expressions.
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Support for physically inplausible flags:
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Objects: shadow_cast, shadow_recvNote: Shadows are missing if not enabled in the scene.
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Lights: shadow_cast
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Support for trace depth parameters: depth, depth_reflect, depth_refract, depth_shadow
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Differences in behavior of directional lights and shadows when the environment dome is enabled.
- The opacity of decals can only be controlled by the cutout value, but not semi-transparent BSDFs. Furthermore, decals are not taken into account for shadows.