Rendering configuration
You can enable the option of GPU usage at startup. You can choose which render mode is actually used for rendering an image for each render request. Hosts with and without enabled GPU rendering can freely be mixed in multi-hosted rendering.
You can configure the location of the directories where scene files, textures, and MDL materials reside.
You can configure rendering options such as trace depth etc. at any time and per rendered image by editing the options object in the database.