Comparison with Iray Photoreal
Following is a list of key differences with Iray Photoreal:
- 
Physically based but not unbiased.
 - 
Currently, no support for:
- 
Volumetric effects.
 - 
Rounded corners.
 - 
Non-specular refraction. Frosted glass appears black.
 - 
Motion blur.
 - 
Custom matte objects.
 - 
Full light path expressions.
 
 - 
 - 
Support for physically inplausible flags:
- 
Objects: shadow_cast, shadow_recvNote: Shadows are missing if not enabled in the scene.
 - 
Lights: shadow_cast
 
 - 
 - 
Support for trace depth parameters: depth, depth_reflect, depth_refract
 - 
Differences in behavior of directional lights and shadows when the environment dome is enabled.
 - The opacity of decals can only be controlled by the cutout value, but not semi-transparent BSDFs. Furthermore, decals are not taken into account for shadows.
 


