{"id":1631,"date":"2016-10-26T10:50:33","date_gmt":"2016-10-26T10:50:33","guid":{"rendered":"http:\/\/www.migenius.com\/?p=1631"},"modified":"2016-10-26T10:50:33","modified_gmt":"2016-10-26T10:50:33","slug":"whats-new-in-realityserver-4-4-update-93","status":"publish","type":"post","link":"https:\/\/www.migenius.com\/articles\/whats-new-in-realityserver-4-4-update-93","title":{"rendered":"What\u2019s New in RealityServer 4.4 Update 93"},"content":{"rendered":"
We recently released RealityServer 4.4 build 1527.93. This update included Iray 2016.2 and some interesting new features. While still an incremental update, the big item many of our customers have been asking for is finally here, NVIDIA Pascal architecture support. So your Tesla P100, Quadro P6000, Quadro P5000, GeForce GTX TITAN X, GeForce GTX 1080, 1070 and other Pascal cards will now work with RealityServer. Keep reading for some more details of the new features in update 93 of RealityServer.<\/p>\n
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This release does not yet expose all of the new functionality of the underlying Iray 2016.2 release. We wanted to push out a release with basic Iray 2016.2 integration as quickly as possible though since there was so much interest in the Pascal support. The next RealityServer release will contain a great new feature that allows rendering of stereo images (including 360 degree VR images) in a single pass (right now you need to render the left and right eye separately). For now, let’s look at what is in this update.<\/p>\n
Cards using the NVIDIA Pascal GPU architecture have been out for a little while now. With the update to Iray 2016.2 in this release of RealityServer, Pascal is finally supported. This includes the Tesla P100, Quadro P6000 and P5000 as well as the consumer GeForce GTX TITAN X (confusingly the Pascal version has the same name as the Maxwell one), GeForce GTX 1080, 1070, 1060 and more. We have been doing a little benchmarking and the results are impressive.\u00a0New cards are still being released\u00a0in both the professional and consumer range, so expect to see updates to our benchmarks as we get access to hardware for testing. In the meantime we have included a previous from some rather unscientific testing we did below.<\/p>\n<\/div><\/div>
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In addition to Pascal support, several aspects of Iray sampling performance have also been improved for some scenes. Note that the various sampling algorithm changes mean that you cannot compare benchmark numbers from this release of RealityServer with previous versions directly since 1 iteration now takes longer but produces a better result in that time. See this article<\/a> on the NVIDIA Iray developer blog for more details. In any event, here are our initial results on testing consumer cards.<\/p>\n \n\n