{"id":3830,"date":"2021-02-02T01:28:50","date_gmt":"2021-02-02T01:28:50","guid":{"rendered":"https:\/\/www.migenius.com\/?p=3830"},"modified":"2021-02-04T02:22:53","modified_gmt":"2021-02-04T02:22:53","slug":"whats-new-in-realityserver-6-1","status":"publish","type":"post","link":"https:\/\/www.migenius.com\/articles\/whats-new-in-realityserver-6-1","title":{"rendered":"What’s New In RealityServer 6.1"},"content":{"rendered":"\n

RealityServer 6.1 is here and there are lots of great new features to go through. Top of the list are the newly rewritten glTF 2.0 importer, with support for all of the latest extensions and the brand new USD importer. There are also several quality of life improvements and a new Iray release with support for the latest GPUs and scene attribute data for MDL.<\/p>\n\n\n\n\n\n\n\n

Massively Updated glTF 2.0 Importer<\/h3>\n\n\n\n

In previous releases of RealityServer our glTF importer relied on the third party Assimp<\/a> library. While this has served us well to this point, glTF has become such an important format that we needed more direct control over the way we import it. To that end we have re-written the glTF importer from the ground up.<\/p>\n\n\n\n

Our new implementation is programmatically derived from the JSON schemas of the glTF 2.0 specifications as well as those of the various extensions we are supporting (and we support a lot more of them now). This makes it a lot easier for us to add support for new extensions in the future. This will become increasingly important as the Khronos Group rolls out new ratified extensions.<\/p>\n\n\n\n

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\"\"<\/a>
KHR_materials_transmission<\/figcaption><\/figure>\n<\/div>\n\n\n\n
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\"\"<\/a>
KHR_materials_clearcoat<\/figcaption><\/figure>\n<\/div>\n<\/div>\n\n\n\n

We still support everything we did in the previous importer but we have now added support for several more ratified extensions as well, further reducing the need to pre-process glTF files with unsupported extensions. The complete list of supported extensions is now as follows:<\/p>\n\n\n\n