{"id":895,"date":"2015-02-02T10:00:35","date_gmt":"2015-02-02T10:00:35","guid":{"rendered":"http:\/\/www.migenius.com\/?p=895"},"modified":"2020-11-02T21:31:15","modified_gmt":"2020-11-02T21:31:15","slug":"mdl-diamonds","status":"publish","type":"post","link":"https:\/\/www.migenius.com\/articles\/mdl-diamonds","title":{"rendered":"Making a Simple Diamond Material in MDL"},"content":{"rendered":"
It’s MDL Monday again and this week I am\u00a0going to show you how to put together a simple material for simulating diamonds, including dispersion<\/a> based on an Abbe number<\/a>. Now, I’m not a 3D artist by any means, but MDL\u00a0allows me to create a material like this based on the real physical properties of diamonds rather than trying to tune abstract parameters. This material is very simple but very useful if you need\u00a0to simulate jewellery. You can build on it easily to simulate other gemstones, glasses and similar substances without much effort. Today I’m just going to start with a basic, colourless diamond and cover some concepts which are important for creating physical materials.<\/p>\n <\/p>\n