Managing 3D Content
Typically 3D content is created with Computer Aided Design (CAD) and Digital Content Creation (DCC) software. At runtime, this content is loaded into the RealityServer scene database.
Client requests are sent to the server to manipulate the scene data, or request a rendering, or both. Although clients can dynamically interact with the scene data, they never have direct access to it.
A 2D image is sent to the client in response. The original 3D data remains secure on the server.
The following sections describe:
- The transaction and scoping mechanisms that enable the scene database to handle client requests
- The scene data and image formats that are supported by RealityServer
- Importing and exporting scene data and image files
- MetaSL shaders