neuray Services API Programmer's Manual

irender_context.h File Reference

Description

neuray render context abstraction

Code Example

irender_context.h

‎//*****************************************************************************
// Copyright 2010-2012 migenius pty ltd, Australia. All rights reserved. 
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NSERVICES_IRENDER_CONTEXT_H
#define MI_NSERVICES_IRENDER_CONTEXT_H

#include <mi/neuraylib/irender_context.h>
#include <mi/neuraylib/irender_counters.h>

namespace mi {

namespace neuraylib {
class ICanvas;
class IRender_target;
class IRender_target_base;
}

namespace nservices {





class IRender_context : public
    mi::base::Interface_declare<0x8A22E985,0x2A9D,0x44F4,0xAD,0xFA,0x30,0xFF,0xE3,0xF6,0x3B,0x96>
{
public:
    virtual Sint32 
               render(
        mi::neuraylib::ITransaction* transaction,
        mi::neuraylib::IRender_target_base* render_target,
        mi::neuraylib::IProgress_callback* progress_callback) = 0;

    virtual mi::neuraylib::IPick_array *pick(
        mi::neuraylib::ITransaction* transaction,
        const Float32_2_struct& point) = 0;

    virtual mi::neuraylib::IPick_array *pick(
        mi::neuraylib::ITransaction* transaction,
        const Float32_2_struct& center,
        const Float32_2_struct& size) = 0;

    virtual void cancel_render(
        Sint32 cancel_level=0) = 0;

    virtual Sint32 
               render_async(
        mi::neuraylib::ITransaction* transaction,
        mi::neuraylib::IRender_target_base* render_target,
        mi::neuraylib::IReady_callback* ready_callback,
        mi::neuraylib::IProgress_callback* progress_callback) = 0;

    virtual const char * get_name() const = 0;

    virtual Uint32 
               get_timeout() const = 0;

    virtual const char *get_renderer() const = 0;

    virtual const char *get_scene_name() const = 0;

    virtual const char *get_scope_name() const = 0;

    virtual mi::neuraylib::IRender_target* get_last_render() const = 0;

    virtual Sint32 
               get_last_render_result() const = 0;

    virtual Sint32 
               store_canvas(const char *name,
                                           neuraylib::ICanvas *canvas) = 0;

    virtual neuraylib::ICanvas *retrieve_canvas(const char *name) const = 0;

    virtual Sint32 
               delete_canvas(const char *name) = 0;

    virtual mi::neuraylib::IRender_counters* get_render_counters() = 0;

    virtual mi::Float64 
               get_progress(const char *area) const = 0;

    virtual Sint32 
               set_option( const char* name, const IData* value) = 0;

    virtual const IData* get_option( const char* name) const = 0;


    template<class T>
    const T* get_option( const char* name) const
    {
        const IData* ptr_idata = get_option( name);
        if ( !ptr_idata)
            return 0;
        const T* ptr_T = static_cast<const T*>( ptr_idata->get_interface( typename T::IID()));
        ptr_idata->release();
        return ptr_T;
    }

        virtual Size 
               get_options_length() const = 0;

        virtual const char* get_option_name( Size index) const = 0;

        virtual const char* get_option_type( Size index) const = 0;

    virtual mi::neuraylib::IRender_target_base* get_last_render_base() const = 0;

}; // end group mi_nservices_abstractions

} // namespace nservices
} // namespace mi

#endif // MI_NSERVICES_IRENDER_CONTEXT_H

Namespaces

namespace mi
namespace mi::neuraylib
namespace 
Namespace for the neuray Services API. More...

Classes

class 
The neuray services render context abstraction. More...