neuray.h File Reference
Description
neuray services command context for the neuray API
Code Example
neuray.h
//*****************************************************************************
// Copyright 1986, 2011 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NSERVICES_NEURAY_H
#define MI_NSERVICES_NEURAY_H
#include <mi/base/types.h>
#include <mi/base/interface_declare.h>
#include <mi/nservices/icommand.h>
#include <mi/nservices/iscene.h>
#include <mi/nservices/ievent.h>
namespace mi {
namespace nservices {
class ICommand_context_neuray : public
mi::base::Interface_declare<0x2BB6D91C,0x0F96,0x4BF0,0xB9,0x78,0xA7,0x39,0x97,0x32,0x26,0x71,
ICommand_context>
{
public:
virtual IScene* get_scene(
const char *name,
bool blocking=false) = 0;
virtual IScene* create_scene(
const char *name,
bool blocking=false) = 0;
virtual Sint32
unblock_scene(const char *name) = 0;
};
// end group mi_nservices_commands
typedef base::Uuid_t<0x165F8892,0xA75A,0x5EFD,0x75,0x47,0xD1,0xE5,0x3A,0xFB,0x66,0xFA>
PRE_RENDER;
typedef base::Uuid_t<0x165F88A2,0xA33C,0x425F,0x52,0x31,0xB9,0x1E,0xA0,0xE5,0xE8,0xB2>
POST_RENDER;
class Event_helper_neuray
{
public:
static mi::Sint32
send_pre_render_event(IEvent_context *event_context,
const mi::nservices::IScene *scene,
const mi::IString *canvas_name,
const mi::IString *canvas_pixel_type,
const mi::IString *renderer,
const mi::INumber *resolution_x,
const mi::INumber *resolution_y);
static mi::Sint32
send_post_render_event(IEvent_context *event_context,
const mi::nservices::IScene *scene,
const mi::neuraylib::ICanvas *canvas,
const mi::IString *renderer);
};
// end group mi_nservices_events
inline
mi::Sint32
mi::nservices::Event_helper_neuray::send_pre_render_event(
mi::nservices::IEvent_context *event_context,
const mi::nservices::IScene *scene,
const mi::IString *canvas_name,
const mi::IString *canvas_pixel_type,
const mi::IString *renderer,
const mi::INumber *resolution_x,
const mi::INumber *resolution_y)
{
mi::Sint32 res = mi::nservices::NRS_ERROR_INVALID_PARAMETERS;
if ( NULL == event_context ||
NULL == scene ||
NULL == canvas_name ||
NULL == canvas_pixel_type ||
NULL == renderer ||
NULL == resolution_x ||
NULL == resolution_y)
return res;
mi::base::IInterface* event_argv[6] = {
const_cast< mi::base::IInterface* >(
scene->get_interface< mi::base::IInterface >() ),
const_cast< mi::base::IInterface* >(
canvas_name->get_interface< mi::base::IInterface >() ),
const_cast< mi::base::IInterface* >(
canvas_pixel_type->get_interface< mi::base::IInterface >() ),
const_cast< mi::base::IInterface* >(
renderer->get_interface< mi::base::IInterface >() ),
const_cast< mi::base::IInterface* >(
resolution_x->get_interface< mi::base::IInterface >() ),
const_cast< mi::base::IInterface* >(
resolution_y->get_interface< mi::base::IInterface >() ) };
res = mi::nservices::Event_helper::send_event(
event_context, mi::nservices::PRE_RENDER(),
6,
event_argv);
mi::Uint32 i = 0;
for(; i < 6; i++)
event_argv[i]->release();
return res;
}
inline
mi::Sint32
mi::nservices::Event_helper_neuray::send_post_render_event(
mi::nservices::IEvent_context *event_context,
const mi::nservices::IScene *scene,
const mi::neuraylib::ICanvas *canvas,
const mi::IString *renderer)
{
mi::Sint32 res = mi::nservices::NRS_ERROR_INVALID_PARAMETERS;
if ( NULL == event_context ||
NULL == scene ||
NULL == canvas ||
NULL == renderer)
return res;
mi::base::Handle< mi::nservices::IFactory > h_factory(
event_context->get_factory() );
if ( false == h_factory.is_valid_interface() )
return NRS_ERROR_FAILED;
mi::base::Handle< mi::INumber > h_event_phase(
h_factory->create< mi::INumber >("Uint32") );
h_event_phase->set_value(0);
h_event_phase->retain();
mi::base::IInterface* event_argv[4] = {
const_cast< mi::base::IInterface* >(
scene->get_interface< mi::base::IInterface >() ),
h_event_phase.get() ,
const_cast< mi::base::IInterface* >(
canvas->get_interface< mi::base::IInterface >() ),
const_cast< mi::base::IInterface* >(
renderer->get_interface< mi::base::IInterface >() ) };
res = mi::nservices::Event_helper::send_event(event_context,
mi::nservices::POST_RENDER(),
4,
event_argv);
h_event_phase->set_value(1);
res = mi::nservices::Event_helper::send_event(event_context,
mi::nservices::POST_RENDER(),
4,
event_argv);
mi::Uint32 i = 0;
for(; i < 4; i++)
event_argv[i]->release();
return res;
}
} // namespace nservices
} // namespace mi
#endif // MI_NSERVICES_NEURAY_H
Namespaces
- namespace mi
- namespace
- Namespace for the neuray Services API. More...
Classes
- class
- A helper class to facilitate neuray event creation and sending. More...
- class
- The context is which neuray commands are executed. More...