base/iallocator.h File Reference
Description
Allocator interface class to dynamically allocate and deallocate memory. See Interface Framework Technology.
Code Example
base/iallocator.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_BASE_IALLOCATOR_H
#define MI_BASE_IALLOCATOR_H
#include <mi/base/types.h>
#include <mi/base/iinterface.h>
#include <mi/base/interface_declare.h>
namespace mi
{
namespace base
{
class IAllocator : public
Interface_declare<0xa1836db8,0x6f63,0x4079,0x82,0x82,0xb3,0x5d,0x17,0x36,0x96,0xef>
{
public:
virtual void* malloc(Size size) = 0;
virtual void free(void* memory) = 0;
};
// end group mi_base_iallocator
} // namespace base
} // namespace mi
#endif // MI_BASE_IALLOCATOR_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the Base API. More...
Classes
- class
- The IAllocator interface class supports allocating and releasing memory dynamically. More...