ivector.h File Reference
Description
Vector types.
Code Example
ivector.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_IVECTOR_H
#define MI_NEURAYLIB_IVECTOR_H
#include <mi/math/vector.h>
#include <mi/neuraylib/icompound.h>
#include <mi/neuraylib/typedefs.h>
namespace mi {
class IBoolean_2 : public
base::Interface_declare<0x237695a3,0x8e73,0x4d6b,0x83,0xd5,0xd0,0xfe,0x46,0x04,0x35,0x8b,
ICompound>
{
public:
virtual Boolean_2_struct
get_value() const = 0;
virtual void get_value( Boolean_2_struct& value) const = 0;
virtual void set_value( const Boolean_2_struct& value) = 0;
using ICompound::get_value;
using ICompound::set_value;
};
class IBoolean_3 : public
base::Interface_declare<0x255bdb3b,0xa22d,0x4079,0xb2,0xcc,0xb3,0x4d,0x4d,0xe1,0xeb,0x0c,
ICompound>
{
public:
virtual Boolean_3_struct
get_value() const = 0;
virtual void get_value( Boolean_3_struct& value) const = 0;
virtual void set_value( const Boolean_3_struct& value) = 0;
using ICompound::get_value;
using ICompound::set_value;
};
class IBoolean_4 : public
base::Interface_declare<0x2ae980c6,0xab7c,0x4d76,0x9d,0xdf,0xa2,0xc8,0x0e,0x01,0xa5,0xf9,
ICompound>
{
public:
virtual Boolean_4_struct
get_value() const = 0;
virtual void get_value( Boolean_4_struct& value) const = 0;
virtual void set_value( const Boolean_4_struct& value) = 0;
using ICompound::get_value;
using ICompound::set_value;
};
class ISint32_2 : public
base::Interface_declare<0x2c32de8d,0xa2dd,0x4236,0x80,0xef,0x95,0xea,0xee,0xc5,0xa8,0x4a,
ICompound>
{
public:
virtual Sint32_2_struct
get_value() const = 0;
virtual void get_value( Sint32_2_struct& value) const = 0;
virtual void set_value( const Sint32_2_struct& value) = 0;
using ICompound::get_value;
using ICompound::set_value;
};
class ISint32_3 : public
base::Interface_declare<0x3c778aa4,0x0641,0x4bea,0xb2,0x82,0xe4,0xae,0x8f,0xc0,0x98,0x16,
ICompound>
{
public:
virtual Sint32_3_struct
get_value() const = 0;
virtual void get_value( Sint32_3_struct& value) const = 0;
virtual void set_value( const Sint32_3_struct& value) = 0;
using ICompound::get_value;
using ICompound::set_value;
};
class ISint32_4 : public
base::Interface_declare<0x3e7dace9,0x0295,0x42db,0x82,0x17,0x95,0x62,0x24,0x6d,0x09,0xf9,
ICompound>
{
public:
virtual Sint32_4_struct
get_value() const = 0;
virtual void get_value( Sint32_4_struct& value) const = 0;
virtual void set_value( const Sint32_4_struct& value) = 0;
using ICompound::get_value;
using ICompound::set_value;
};
class IUint32_2 : public
base::Interface_declare<0x3ee8938e,0x690f,0x4932,0x8a,0xad,0x54,0x41,0x46,0xc2,0x10,0x5c,
ICompound>
{
public:
virtual Uint32_2_struct
get_value() const = 0;
virtual void get_value( Uint32_2_struct& value) const = 0;
virtual void set_value( const Uint32_2_struct& value) = 0;
using ICompound::get_value;
using ICompound::set_value;
};
class IUint32_3 : public
base::Interface_declare<0x3f559cde,0xd898,0x493a,0x92,0x5d,0x52,0x9e,0xfa,0x1f,0xf7,0xa9,
ICompound>
{
public:
virtual Uint32_3_struct
get_value() const = 0;
virtual void get_value( Uint32_3_struct& value) const = 0;
virtual void set_value( const Uint32_3_struct& value) = 0;
using ICompound::get_value;
using ICompound::set_value;
};
class IUint32_4 : public
base::Interface_declare<0x44ba66a0,0x38ec,0x4512,0x90,0x85,0x6a,0x1f,0xdb,0xdc,0x81,0x2b,
ICompound>
{
public:
virtual Uint32_4_struct
get_value() const = 0;
virtual void get_value( Uint32_4_struct& value) const = 0;
virtual void set_value( const Uint32_4_struct& value) = 0;
using ICompound::get_value;
using ICompound::set_value;
};
class IFloat32_2 : public
base::Interface_declare<0x452bc5ae,0x1acf,0x4e0b,0x99,0x6e,0x93,0xc6,0x4f,0xab,0xc1,0x5e,
ICompound>
{
public:
virtual Float32_2_struct
get_value() const = 0;
virtual void get_value( Float32_2_struct& value) const = 0;
virtual void set_value( const Float32_2_struct& value) = 0;
using ICompound::get_value;
using ICompound::set_value;
};
class IFloat32_3 : public
base::Interface_declare<0x4bebd304,0x311a,0x402b,0x99,0xae,0x6d,0x51,0x42,0x2c,0x98,0xc4,
ICompound>
{
public:
virtual Float32_3_struct
get_value() const = 0;
virtual void get_value( Float32_3_struct& value) const = 0;
virtual void set_value( const Float32_3_struct& value) = 0;
using ICompound::get_value;
using ICompound::set_value;
};
class IFloat32_4 : public
base::Interface_declare<0x525d7b84,0x384d,0x4a60,0x9a,0xf9,0x9a,0xa7,0x33,0xac,0xb1,0xdb,
ICompound>
{
public:
virtual Float32_4_struct
get_value() const = 0;
virtual void get_value( Float32_4_struct& value) const = 0;
virtual void set_value( const Float32_4_struct& value) = 0;
using ICompound::get_value;
using ICompound::set_value;
};
class IFloat64_2 : public
base::Interface_declare<0x53d8e9cc,0x7156,0x4805,0x8c,0xad,0x88,0x22,0xcc,0x42,0x17,0xce,
ICompound>
{
public:
virtual Float64_2_struct
get_value() const = 0;
virtual void get_value( Float64_2_struct& value) const = 0;
virtual void set_value( const Float64_2_struct& value) = 0;
using ICompound::get_value;
using ICompound::set_value;
};
class IFloat64_3 : public
base::Interface_declare<0x5acf22f8,0x5834,0x4608,0x92,0xc9,0x91,0x4e,0x6b,0x41,0xf0,0x06,
ICompound>
{
public:
virtual Float64_3_struct
get_value() const = 0;
virtual void get_value( Float64_3_struct& value) const = 0;
virtual void set_value( const Float64_3_struct& value) = 0;
using ICompound::get_value;
using ICompound::set_value;
};
class IFloat64_4 : public
base::Interface_declare<0x5bd710b6,0xdd62,0x4915,0x9c,0x31,0x28,0x0c,0x93,0x46,0x0d,0x0b,
ICompound>
{
public:
virtual Float64_4_struct
get_value() const = 0;
virtual void get_value( Float64_4_struct& value) const = 0;
virtual void set_value( const Float64_4_struct& value) = 0;
using ICompound::get_value;
using ICompound::set_value;
};
// end group mi_neuray_compounds
} // namespace mi
#endif // MI_NEURAYLIB_IVECTOR_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
Classes
- class
- This interface represents a vector of two bool. More...
- class
- This interface represents a vector of three bool. More...
- class
- This interface represents a vector of four bool. More...
- class
- This interface represents a vector of two Float32. More...
- class
- This interface represents a vector of three Float32. More...
- class
- This interface represents a vector of four Float32. More...
- class
- This interface represents a vector of two Float64. More...
- class
- This interface represents a vector of three Float64. More...
- class
- This interface represents a vector of four Float64. More...
- class
- This interface represents a vector of two Sint32. More...
- class
- This interface represents a vector of three Sint32. More...
- class
- This interface represents a vector of four Sint32. More...
- class
- This interface represents a vector of two Uint32. More...
- class
- This interface represents a vector of three Uint32. More...
- class
- This interface represents a vector of four Uint32. More...