imdl_material_instance.h File Reference
Description
Scene element Mdl_material_instance.
Code Example
imdl_material_instance.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_IMDL_MATERIAL_INSTANCE_H
#define MI_NEURAYLIB_IMDL_MATERIAL_INSTANCE_H
#include <mi/neuraylib/iattachable.h>
#include <mi/neuraylib/iscene_element.h>
#include <mi/neuraylib/version.h>
namespace mi {
namespace neuraylib {
class IAttribute_container;
class IMdl_compiled_material;
class IMdl_material_instance : public
mi::base::Interface_declare<0xf265a300,0x01d9,0x4b65,0xb9,0x64,0xd4,0x78,0xde,0x7c,0xeb,0xf2,
neuraylib::IScene_element>
{
public:
virtual const char* get_material_definition() const = 0;
virtual const char* get_name() const = 0;
virtual Uint32
get_parameter_count() const = 0;
virtual const char* get_parameter_name( Uint32 index) const = 0;
virtual Sint32
get_parameter_index( const char* name) const = 0;
virtual const char* get_parameter_type( Uint32 index) const = 0;
virtual const char* get_parameter_type( const char* name) const = 0;
virtual bool is_parameter_type_uniform( Uint32 index) const = 0;
virtual bool is_parameter_type_uniform( const char* name) const = 0;
virtual const char* get_argument_type( Uint32 index) const = 0;
virtual const char* get_argument_type( const char* name) const = 0;
virtual const IAttachable* get_argument( Uint32 index) const = 0;
template<class T>
const T* get_argument( Uint32 index) const
{
const IAttachable* ptr_idata = get_argument( index);
if ( !ptr_idata)
return 0;
const T* ptr_T = static_cast<const T*>( ptr_idata->get_interface( typename T::IID()));
ptr_idata->release();
return ptr_T;
}
virtual const IAttachable* get_argument( const char* name) const = 0;
template<class T>
const T* get_argument( const char* name) const
{
const IAttachable* ptr_idata = get_argument( name);
if ( !ptr_idata)
return 0;
const T* ptr_T = static_cast<const T*>( ptr_idata->get_interface( typename T::IID()));
ptr_idata->release();
return ptr_T;
}
virtual Sint32
set_argument( Uint32 index, const IAttachable* value) = 0;
virtual Sint32
set_argument( const char* name, const IAttachable* value) = 0;
virtual const IAttribute_container* access_arguments() const = 0;
virtual Sint32
set_arguments( const IAttribute_container* arguments) = 0;
enum Compilation_options {
DEFAULT_OPTIONS = 0,
CLASS_COMPILATION = 1,
COMPILATION_OPTIONS_FORCE_32_BIT = 0xffffffffU // Undocumented, for alignment only
};
mi_static_assert( sizeof( Compilation_options) == sizeof( Uint32));
virtual IMdl_compiled_material* create_compiled_material(
Uint32 flags = 0, Float32 mdl_meters_per_scene_unit = 1.0f, Sint32* errors = 0) const = 0;
};
// end group mi_neuray_materials
} // namespace neuraylib
#ifdef MI_NEURAYLIB_DEPRECATED_NAMESPACE_MI_TRANSITION
using neuraylib::IAttribute_container;
using neuraylib::IMdl_compiled_material;
using neuraylib::IMdl_material_instance;
using neuraylib::IScene_element;
#endif // MI_NEURAYLIB_DEPRECATED_NAMESPACE_MI_TRANSITION
} // namespace mi
#endif // MI_NEURAYLIB_IMDL_MATERIAL_INSTANCE_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...
Classes
- class
- This interface represents a material instance. More...