ispectrum.h File Reference
Description
Spectrum type.
Code Example
ispectrum.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_ISPECTRUM_H
#define MI_NEURAYLIB_ISPECTRUM_H
#include <mi/math/spectrum.h>
#include <mi/neuraylib/icompound.h>
#include <mi/neuraylib/typedefs.h>
namespace mi {
class ISpectrum :
public base::Interface_declare<0x127293dc,0x1fad,0x4df5,0x94,0x38,0xe3,0x48,0xda,0x7b,0x8c,0xf6,
ICompound>
{
public:
virtual Spectrum_struct
get_value() const = 0;
virtual void get_value( Spectrum_struct& value) const = 0;
virtual void set_value( const Spectrum_struct& value) = 0;
using ICompound::get_value;
using ICompound::set_value;
};
// end group mi_neuray_compounds
} // namespace mi
#endif // MI_NEURAYLIB_ISPECTRUM_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
Classes
- class
- This interface represents spectrums. More...