icompound_shader_class.h File Reference
Description
Database element Compound_shader_class.
Code Example
icompound_shader_class.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_ICOMPOUND_SHADER_H
#define MI_NEURAYLIB_ICOMPOUND_SHADER_H
#include <mi/neuraylib/ishader_class.h>
#include <mi/neuraylib/version.h>
namespace mi {
namespace neuraylib {
class MI_NEURAYLIB_DEPRECATED_CLASS_METASL(IShader);
class MI_NEURAYLIB_DEPRECATED_CLASS_METASL(IShader_graph);
class MI_NEURAYLIB_DEPRECATED_CLASS_METASL(ICompound_shader_class) :
public base::Interface_declare<0xbbfc8692,0xaa49,0x4fd5,0xbb,0x1b,0x86,0x22,0xeb,0x72,0xc0,0x0a,
neuraylib::MI_NEURAYLIB_DEPRECATED_CLASS_METASL(IShader_class)>
{
public:
virtual Sint32 add_node( const char* node_name, const char* class_name) = 0;
virtual MI_NEURAYLIB_DEPRECATED_CLASS_METASL(IShader)* edit_shader(
const char* node_name) const = 0;
virtual const MI_NEURAYLIB_DEPRECATED_CLASS_METASL(IShader)* access_shader(
const char* node_name) const = 0;
virtual MI_NEURAYLIB_DEPRECATED_CLASS_METASL(IShader_graph)* edit_shader_graph(
const char* node_name) const = 0;
virtual const MI_NEURAYLIB_DEPRECATED_CLASS_METASL(IShader_graph)* access_shader_graph(
const char* node_name) const = 0;
virtual Uint32 get_node_count() const = 0;
virtual const char* get_node_name( Uint32 index) const = 0;
};
} // namespace neuraylib
#ifdef MI_NEURAYLIB_DEPRECATED_NAMESPACE_MI_TRANSITION
using neuraylib::MI_NEURAYLIB_DEPRECATED_CLASS_METASL(ICompound_shader_class);
using neuraylib::MI_NEURAYLIB_DEPRECATED_CLASS_METASL(IShader);
using neuraylib::MI_NEURAYLIB_DEPRECATED_CLASS_METASL(IShader_class);
using neuraylib::MI_NEURAYLIB_DEPRECATED_CLASS_METASL(IShader_graph);
#endif // MI_NEURAYLIB_DEPRECATED_NAMESPACE_MI_TRANSITION
} // namespace mi
#endif // MI_NEURAYLIB_ICOMPOUND_SHADER_H