mi::neuraylib Namespace Reference
[Neuray API]
Description
Namespace for the neuray API.
Namespaces
- namespace mi::neuraylib::detail
Classes
- class
- Example implementation of the abstract interface mi::neuraylib::IBsdf_buffer. More...
- class
- Example implementation of the abstract interface mi::neuraylib::IBsdf_isotropic_data. More...
- class
- The Allocator interface class supports allocating and releasing memory dynamically and querying the amount of extra memory used in the integrating application. More...
- class
- An attribute container is a database element that stores attributes and no other data. More...
- class
- The attribute set comprises all attributes attached to a database element. More...
- class
- Interface representing an attribute vector for triangle meshes, polygon meshes, and subdivision surfaces. More...
- class
- Abstract interface for a buffer of BSDF values. More...
- class
- Abstract interface for isotropic BSDF data. More...
- class
- A scene element that stores measured BSDF data. More...
- class
- Abstract interface for a simple buffer with binary data. More...
- class
- The camera defines the viewpoint from which the scene is rendered. More...
- class
- Abstract interface for a canvas represented by a rectangular array of tiles. More...
- class
- Abstract interface for a canvas (base class). More...
- class
- Abstract interface for a canvas that represents an OpenGL buffer. More...
- class
- A filter used to decide if a command string to start a child process is eligible for execution. More...
- class
- Abstract interface for signaling changed cluster members. More...
- class
- This interface describes a cluster and its properties. More...
- class
- A filter used to decide whether a cluster is eligible to be joined. More...
- class
- Represents a cluster which was reserved through the cluster manager. More...
- class
- An API component which can be used to create a connection to a cluster manager. More...
- class
- Represents a connection to a cluster manager. More...
- class
- Provides information about a node which is part of a node pool or reserved cluster. More...
- class
- Abstract interface for giving notifications about errors and status changes. More...
- class
- Represents a pool of nodes managed though the cluster manager. More...
- class
- Abstract interface for signaling changed cluster properties. More...
- class
- A curve used by freeform surfaces. More...
- class
- A curve segment used by freeform surfaces. More...
- class
- This interface is used to interact with the distributed database. More...
- class
- This interface is used to query and change the database configuration. More...
- class
- This interface represents an interface to set debug options. More...
- class
- Decals are sticker-like objects that can be applied to other geometry objects. More...
- class
- Source for deserializing objects from byte streams. More...
- class
- The dictionary is a data structure that stores a mapping from a fixed set of keys to a their modifiable values. More...
- class
- This interface is used to export files. More...
- class
- This interface represents the result of an export operation. More...
- class
- This interface represents the result of an export operation. More...
- class
- Abstract interface for exporters. More...
- class
- This interface is used to extent the neuray API. More...
- class
- This API component allows the creation, assignment, and cloning of instances of types. More...
- class
- Interface representing a freeform surface. More...
- class
- Base class for functors. More...
- class
- This interface is used to query and change the general configuration. More...
- class
- Functor to simplify a triangle mesh. More...
- class
- This interface describes a GPU. More...
- class
- A group is a container for other scene elements. More...
- class
- Abstract interface for signaling a change of the cluster application head node. More...
- class
- Abstract interface to report cluster status changes. More...
- class
- This interface contains information about a local or remote host. More...
- class
- This interface represents a pixel image file. More...
- class
- This interface provides various utilities related to canvases and buffers. More...
- class
- Abstract interface for image files. More...
- class
- Abstract interface for image plugins. More...
- class
- Abstract base interface common for importers and exporters. More...
- class
- This interface represents states that are passed to recursive calls of importers and exporters. More...
- class
- This interface is used to import files. More...
- class
- This interface represents the result of an import operation. More...
- class
- This interface represents the result of an import operation. More...
- class
- Abstract interface for importers. More...
- class
- An instance is a scene element that adds a transformation and attributes to another scene element. More...
- class
- Irradiance probes are used to render the irradiance at certain locations in the scene. More...
- class
- This interface is used for authenticating the application against the library. More...
- class
- Point, spot, directional and area lighting. More...
- class
- This interface represents light profiles. More...
- class
- This interface is used for configuring the logging for the . More...
- class
- This interface represents the return value of mi::neuraylib::IRendering_configuration::check_light_path_expressions(). More...
- class
- This interface represents a compiled material. More...
- class
- Factory for MDL interfaces, e.g., modules with presets. More...
- class
- This interface represents a function call. More...
- class
- This interfaces represents a function definition. More...
- class
- This interfaces represents a material definition. More...
- class
- This interface represents a material instance. More...
- class
- This interfaces represents an MDL module. More...
- class
- This interface is used to query and change the networking configuration. More...
- class
- This interface is used to inquire statistics about the network usage etc. More...
- class
- This is an object representing the . More...
- class
- The node manager client allows to start or join clusters built from worker nodes. More...
- class
- The interface to a cluster created and managed by the node manager. More...
- class
- Factory to create node manager client and worker instances. More...
- class
- The node manager worker class allows to set properties and announce them to other nodes. More...
- class
- Interface representing an on-demand mesh. More...
- class
- Abstract interface for callbacks used by on-demand meshes. More...
- class
- A scene element that stores scene-specific settings. More...
- class
- This interface represents the return value of a pick operation. More...
- class
- This interface represents a single object hit by a pick operation. More...
- class
- The basic interface to be implemented by neuray API plugins. More...
- class
- This abstract interface gives access to the neuray API to plugins. More...
- class
- This interface is used to load plugins and to query information about loaded plugins. More...
- class
- Describes a plugin. More...
- class
- A connectivity class for polygon mesh geometry and their attributes. More...
- class
- Interface representing a polygon mesh. More...
- class
- Abstract interface to report progress of a long-running operation back to the caller. More...
- class
- An API component which can be used to create a connection to a queue manager. More...
- class
- Represents a connection to a queue manager server. More...
- class
- A reader supports binary block reads and string-oriented line reads that zero-terminate the result. More...
- class
- Base interface for readers and writers. More...
- class
- Abstract interface to report completion of an asynchronous operation back to the caller. More...
- class
- This interface is used for doing actual rendering and picking. More...
- class
- Performance counters for render modes. More...
- class
- Abstract interface for a render target. More...
- class
- Abstract interface for a render target (base class). More...
- class
- Abstract interface for a render target which is specialized for rendering to an OpenGL buffer. More...
- class
- This interface is used to query and change the rendering configuration. More...
- class
- The scene is the top-level element describing a subset of DB elements to be rendered. More...
- class
- Common base interface for all scene elements. More...
- class
- This interface is used to query and change the scheduling configuration. More...
- class
- A scope is the context which determines the visibility of database elements. More...
- class
- All serializable objects have to be derived from this interface. More...
- class
- Target for serializing objects to byte streams. More...
- class
- Abstract interface for signaling a request to shutdown a cluster. More...
- class
- Abstract interface for signaling a request to shutdown all clients and workers. More...
- class
- Interface representing the geometry of on-demand meshes. More...
- class
- Represents a software package installed on the pool of nodes. More...
- class
- Represents the position in a data stream. More...
- class
- Interface representing a subdivision surface. More...
- class
- A surface of a freeform surface. More...
- class
- Functor to tessellate a polygon mesh into a triangle mesh. More...
- class
- Textures add image processing options to images. More...
- class
- A texture surface associated with freeform surfaces. More...
- class
- Abstract interface for a tile. More...
- class
- This is an abstract interface class for a timer. More...
- class
- The registration of a timer class requires a factory which constructs an instance during deserialization. More...
- class
- This class is used to start and stop timers. More...
- class
- A transaction provides a consistent view on the database. More...
- class
- A connectivity class for triangle mesh geometry and their attributes. More...
- class
- Interface representing a triangle mesh. More...
- class
- Abstract interface for user-defined classes. More...
- class
- Abstract interface for user class factories. More...
- class
- A buffer for video data representing a frame. More...
- class
- Abstract interface for video decoders. More...
- class
- Abstract interface for video encoders. More...
- class
- Abstract interface for video encoder plugins. More...
- class
- Functor to weld a triangle mesh. More...
- class
- Abstract interface for signaling changed cluster members. More...
- class
- This interface describes a worker node and its properties. More...
- class
- A filter used to decide whether a worker node is eligible to be included in a cluster. More...
- class
- Abstract interface for signaling changed worker node properties. More...
- class
- Abstract interface for indicating that a worker process has been fully started. More...
- class
- A writer supports binary block writes and string-oriented line writes that accept a zero-terminated string as argument. More...
- class
- Handle class for type-safety. More...
- struct
- Handle class for type-safety. More...
- class
- A wrapper around the interfaces for MDL material instances and function calls. More...
- class
- A wrapper around the interfaces for MDL material and function definitions. More...
- class
- A tag represents a unique identifier for database elements in the database. More...
- struct
- A tag represents a unique identifier for database elements in the database. More...
- class
- This mixin class provides a default implementation of the mi::neuraylib::ITimer_class_factory interface. More...
- class
- A triangle defined by three point indices, starting at index 0. More...
- struct
- A triangle defined by three point indices, starting at index 0. More...
- class
- This mixin class should be used to implement the IUser_class interface. More...
- class
- This mixin class provides a default implementation of the IUser_class_factory interface. More...
Typedefs
- typedef Identifier< HND_CURVE>
- Handle for curve More...
- typedef Identifier_struct< HND_CURVE>
- Handle for curves More...
- typedef Identifier< HND_CURVE_SEGMENT>
- Handle for curve segments More...
- typedef Identifier_struct< HND_CURVE_SEGMENT>
- Handle for curve segments More...
- typedef Identifier< HND_POLY>
- Handle for polygons More...
- typedef Identifier_struct< HND_POLY>
- Handle for polygons More...
- typedef Identifier< HND_SURFACE>
- Handle for surfaces More...
- typedef Identifier_struct< HND_SURFACE>
- Handle for surfaces More...
- typedef Identifier< HND_TEXTURE_SURFACE>
- Handle for texture surfaces More...
- typedef Identifier_struct< HND_TEXTURE_SURFACE>
- Handle for texture surfaces More...
- typedef Identifier< HND_TRIANGLE>
- Handle for triangles More...
- typedef Identifier_struct< HND_TRIANGLE>
- Handle for triangles More...
Enumerations
- enum {BASIS_BEZIER = 0, BASIS_BSPLINE = 1, BASIS_TYPE_FORCE_32_BIT = 0xffffffffU }
- Different basis types that are supported by freeform surfaces. More...
- enum {BSDF_SCALAR = 0, BSDF_RGB = 1, BSDF_TYPES_FORCE_32_BIT = 0xffffffffU }
- The BSDF type. More...
- enum {CONNECTIVITY_MAP_GENERIC, CONNECTIVITY_FORCE_32_BIT = 0xffffffffU }
- Symbolic constants for different connectivity types. More...
- enum {TRIM_CURVE = 0, HOLE_CURVE = 1, CURVE_TYPE_FORCE_32_BIT = 0xffffffffU }
- Different curve types that are supported by freeform surfaces. More...
- enum {DECAL_ON_FRONT_FACE, DECAL_ON_BACK_FACE, DECAL_ON_FRONT_AND_BACK_FACE, DECAL_FACE_MODE_FORCE_32_BIT = 0xffffffffU }
- This enum controls whether the decal is applied on the front face, back face, or both faces of the object. More...
- enum {ELEMENT_TYPE_INSTANCE = 0, ELEMENT_TYPE_GROUP = 1, ELEMENT_TYPE_OPTIONS = 2, ELEMENT_TYPE_CAMERA = 3, ELEMENT_TYPE_LIGHT = 4, ELEMENT_TYPE_LIGHTPROFILE = 5, ELEMENT_TYPE_MATERIAL = 6, ELEMENT_TYPE_TEXTURE = 7, ELEMENT_TYPE_IMAGE = 8, ELEMENT_TYPE_SHADER = 9, ELEMENT_TYPE_TRIANGLE_MESH = 10, ELEMENT_TYPE_ATTRIBUTE_CONTAINER = 16, ELEMENT_TYPE_POLYGON_MESH = 18, ELEMENT_TYPE_SHADER_CLASS = 19, ELEMENT_TYPE_SUBDIVISION_SURFACE = 23, ELEMENT_TYPE_FREEFORM_SURFACE = 24, ELEMENT_TYPE_SHADER_GRAPH_CLASS = 26, ELEMENT_TYPE_SHADER_GRAPH = 27, ELEMENT_TYPE_COMPOUND_SHADER_CLASS = 28, ELEMENT_TYPE_MDL_MODULE = 29, ELEMENT_TYPE_MDL_FUNCTION_DEFINITION = 30, ELEMENT_TYPE_MDL_FUNCTION_CALL = 31, ELEMENT_TYPE_MDL_MATERIAL_DEFINITION = 32, ELEMENT_TYPE_MDL_MATERIAL_INSTANCE = 33, ELEMENT_TYPE_MDL_COMPILED_MATERIAL = 34, ELEMENT_TYPE_BSDF_MEASUREMENT = 35, ELEMENT_TYPE_IRRADIANCE_PROBES = 36, ELEMENT_TYPE_DECAL = 37, ELEMENT_TYPE_ON_DEMAND_MESH = 38, ELEMENT_TYPE_FORCE_32_BIT = 0xffffffffU }
- Distinguishes scene elements. More...
- enum {FILTER_BOX = 0, FILTER_TRIANGLE = 1, FILTER_GAUSS = 2, FILTER_CMITCHELL = 3, FILTER_CLANCZOS = 4, FILTER_FAST = 5, FILTER_FORCE_32_BIT = 0xffffffffU }
- Supported filter types. More...
- enum {HND_TRIANGLE, HND_POLY, HND_SURFACE, HND_CURVE, HND_CURVE_SEGMENT, HND_TEXTURE_SURFACE, HND_SCENE_GRAPH_VERSION, HND_SCENE_GRAPH_NODE, HND_SCENE_GRAPH_OBJECT_NODE, HND_SCENE_GRAPH_LIGHT_NODE, HND_SCENE_GRAPH_MESH, HND_SCENE_GRAPH_MATERIAL, HND_SCENE_GRAPH_DECAL_NODE }
- Various handle types. More...
- enum {IMPEXP_PRIORITY_OVERRIDE = 4, IMPEXP_PRIORITY_WELL_DEFINED = 3, IMPEXP_PRIORITY_AMBIGUOUS = 2, IMPEXP_PRIORITY_GUESS = 1, IMPEXP_PRIORITY_FORCE_32_BIT = 0xffffffffU }
- Confidence in capabilities of an importer or exporter. More...
- enum {AREA_NONE = 0, AREA_RECTANGLE = 1, AREA_DISC = 2, AREA_SPHERE = 3, AREA_CYLINDER = 4, N_AREA_TYPES, AREA_FORCE_32_BIT = 0xffffffffU }
- Supported area light shapes. More...
- enum {LIGHT_POINT = 0, LIGHT_INFINITE = 2, N_LIGHT_TYPES, LIGHT_FORCE_32_BIT = 0xffffffffU }
- Supported light types. More...
- enum {LIGHTPROFILE_HERMITE_BASE_1 = 1, LIGHTPROFILE_HERMITE_BASE_3 = 3, LIGHTPROFILE_DEGREE_FORCE_32_BIT = 0xffffffffU }
- Degree of hermite interpolation. More...
- enum {LIGHTPROFILE_CLOCKWISE = 1, LIGHTPROFILE_COUNTER_CLOCKWISE = 2, LIGHTPROFILE_ROTATE_TYPE_B = 4, LIGHTPROFILE_ROTATE_TYPE_C_90_270 = 8, LIGHTPROFILE_FLAGS_FORCE_32_BIT = 0xffffffffU }
- Ordering of horizontal angles in a light profile. More...
- enum {LOG_PREFIX_TIME = 0x0001, LOG_PREFIX_TIME_SECONDS = 0x0002, LOG_PREFIX_HOST_THREAD = 0x0004, LOG_PREFIX_HOST_NAME = 0x0008, LOG_PREFIX_MODULE = 0x0010, LOG_PREFIX_CATEGORY = 0x0020, LOG_PREFIX_SEVERITY = 0x0040, LOG_PREFIX_FORCE_32_BIT = 0xffffffffU }
- Components of the log message prefix. More...
- enum {SLOT_THIN_WALLED, SLOT_SURFACE_SCATTERING, SLOT_SURFACE_EMISSION_EDF_EMISSION, SLOT_SURFACE_EMISSION_INTENSITY, SLOT_BACKFACE_SCATTERING, SLOT_BACKFACE_EMISSION_EDF_EMISSION, SLOT_BACKFACE_EMISSION_INTENSITY, SLOT_IOR, SLOT_VOLUME_SCATTERING, SLOT_VOLUME_ABSORPTION_COEFFICIENT, SLOT_VOLUME_SCATTERING_COEFFICIENT, SLOT_GEOMETRY_DISPLACEMENT, SLOT_GEOMETRY_CUTOUT_OPACITY, SLOT_GEOMETRY_NORMAL, SLOT_FORCE_32_BIT = 0xffffffffU }
- Material slots identify parts of a material. More...
- enum {ATTR_NONE = 0, ATTR_NORMAL = 1, ATTR_MOTION = 2, ATTR_DERIVATIVES = 3, ATTR_MATERIAL_INDEX = 4, ATTR_TEXTURE = 6, ATTR_TEXTURE_NUM = 256, ATTR_MAX = ATTR_TEXTURE+ATTR_TEXTURE_NUM, ATTR_FORCE_32_BIT = 0xffffffffU }
- Symbolic constants for mesh attributes. More...
- enum {DIMENSION_U = 0, DIMENSION_V = 1, DIMENSION_FORCE_32_BIT = 0xffffffffU }
- Distinguishes the two dimensions of the parameter space of freeform surfaces. More...
- enum {PROPAGATION_STANDARD, PROPAGATION_OVERRIDE, PROPAGATION_FORCE_32_BIT = 0xffffffffU }
- Propagation types for attribute inheritance. More...
- enum {TEXTURE_NO_COMPRESSION = 0, TEXTURE_MEDIUM_COMPRESSION = 1, TEXTURE_HIGH_COMPRESSION = 2, TEXTURE_COMPRESSION_FORCE_32_BIT = 0xffffffffU }
- Texture compression method. More...
- enum {TEXTURE_DO_TRANSFORM = 4, TEXTURE_DO_REPEAT = 8, TEXTURE_DO_CROP = 16, TEXTURE_TORUS_X = 32, TEXTURE_TORUS_Y = 64, TEXTURE_TORUS_Z = 128, TEXTURE_ALT_X = 256, TEXTURE_ALT_Y = 512, TEXTURE_ALT_Z = 1024, TEXTURE_FLAG_FORCE_32_BIT = 0xffffffffU }
- Various texture flags. More...
- enum {SCALING, ROTATION, TRANSLATION, MATRIX, TRANSFORMATION_TYPE_FORCE_32_BIT = 0xffffffffU }
- The four different types of elementary transformations. More...
- enum {SMOOTH_VERTEX = 0, CORNER_VERTEX = 1, VERTEX_FEATURE_FORCE_32_BIT = 0xffffffffU }
- Vertex features. More...
Functions
- bool ( const Tag& lhs, const Tag& rhs)
- Returns true if lhs is not equal to rhs. More...
- bool ( const Tag& lhs, const Tag& rhs)
- Returns true if lhs is less than rhs. More...
- bool ( const Tag& lhs, const Tag& rhs)
- Returns true if lhs is less than or equal to rhs. More...
- bool ( const Tag& lhs, const Tag& rhs)
- Returns true if lhs is equal to rhs. More...
- bool ( const Tag& lhs, const Tag& rhs)
- Returns true if lhs is greater than rhs. More...
- bool ( const Tag& lhs, const Tag& rhs)
- Returns true if lhs is greater than or equal to rhs. More...