irender_target.h File Reference
Description
Abstract interface for render targets.
Code Example
irender_target.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_IRENDER_TARGET_H
#define MI_NEURAYLIB_IRENDER_TARGET_H
#include <mi/base/interface_declare.h>
namespace mi {
namespace neuraylib {
class ICanvas;
class IRender_target_base : public
mi::base::Interface_declare<0x8aafab6e,0x57d9,0x4816,0x87,0xfe,0x9f,0x97,0x9b,0xc9,0xc2,0xbf>
{
public:
virtual Uint32
get_canvas_count() const = 0;
virtual const char* get_canvas_name( Uint32 index) const = 0;
};
class IRender_target : public
mi::base::Interface_declare<0xd4dff23d,0x9b42,0x48d4,0x80,0x01,0x8c,0x9a,0x13,0x51,0x83,0x69,
neuraylib::IRender_target_base>
{
public:
virtual const ICanvas* get_canvas( Uint32 index) const = 0;
virtual ICanvas* get_canvas( Uint32 index) = 0;
};
// end group mi_neuray_rendering
} // namespace neuraylib
} // namespace mi
#endif // MI_NEURAYLIB_IRENDER_TARGET_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...