iref.h File Reference
Description
Type that holds a reference to a database element.
Code Example
iref.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_IREF_H
#define MI_NEURAYLIB_IREF_H
#include <mi/neuraylib/idata.h>
namespace mi {
class IRef :
public base::Interface_declare<0x3572250a,0x605e,0x4b6c,0xa0,0xc3,0xae,0xd5,0x7e,0x24,0x69,0x9b,
IData_simple>
{
public:
virtual Sint32
set_reference( const base::IInterface* db_element) = 0;
virtual Sint32
set_reference( const char* name) = 0;
virtual const base::IInterface* get_reference() const = 0;
template <class T>
const T* get_reference() const
{
const base::IInterface* ptr_iinterface = get_reference();
if ( !ptr_iinterface)
return 0;
const T* ptr_T = static_cast<const T*>( ptr_iinterface->get_interface( typename T::IID()));
ptr_iinterface->release();
return ptr_T;
}
virtual base::IInterface* get_reference() = 0;
template <class T>
T* get_reference()
{
base::IInterface* ptr_iinterface = get_reference();
if ( !ptr_iinterface)
return 0;
T* ptr_T = static_cast<T*>( ptr_iinterface->get_interface( typename T::IID()));
ptr_iinterface->release();
return ptr_T;
}
virtual const char* get_reference_name() const = 0;
};
// end group mi_neuray_simple_types
} // namespace mi
#endif // MI_NEURAYLIB_IREF_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
Classes
- class
- A reference is an object that acts as a pointer to other database elements. More...