neuray API Programmer's Manual

idebug_configuration.h File Reference

Description

API component for debugging settings.

Code Example

idebug_configuration.h

‎//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************

#ifndef MI_NEURAYLIB_IDEBUG_CONFIGURATION_H
#define MI_NEURAYLIB_IDEBUG_CONFIGURATION_H

#include <mi/base/interface_declare.h>

namespace mi {

class IString;

namespace neuraylib {


class IDebug_configuration : public 
    mi::base::Interface_declare<0x7938887b,0x57c6,0x422f,0x84,0x03,0xdc,0x06,0xf2,0x26,0xd6,0x04>
{
public:
    virtual Sint32 
               set_option( const char* option) = 0;

    virtual const IString* get_option( const char* key) const = 0;
};
 // end group mi_neuray_configuration

} // namespace neuraylib

} // namespace mi

#endif // MI_NEURAYLIB_IDEBUG_CONFIGURATION_H

Namespaces

namespace 
Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
namespace 
Namespace for the neuray API. More...

Classes

class 
This interface represents an interface to set debug options. More...