idebug_configuration.h File Reference
Description
API component for debugging settings.
Code Example
idebug_configuration.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_IDEBUG_CONFIGURATION_H
#define MI_NEURAYLIB_IDEBUG_CONFIGURATION_H
#include <mi/base/interface_declare.h>
namespace mi {
class IString;
namespace neuraylib {
class IDebug_configuration : public
mi::base::Interface_declare<0x7938887b,0x57c6,0x422f,0x84,0x03,0xdc,0x06,0xf2,0x26,0xd6,0x04>
{
public:
virtual Sint32
set_option( const char* option) = 0;
virtual const IString* get_option( const char* key) const = 0;
};
// end group mi_neuray_configuration
} // namespace neuraylib
} // namespace mi
#endif // MI_NEURAYLIB_IDEBUG_CONFIGURATION_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...
Classes
- class
- This interface represents an interface to set debug options. More...