istructure_decl.h File Reference
Description
structure declarations
Code Example
istructure_decl.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_ISTRUCTURE_DECL_H
#define MI_NEURAYLIB_ISTRUCTURE_DECL_H
#include <mi/neuraylib/idata.h>
namespace mi {
class IStructure_decl :
public base::Interface_declare<0xcd206d33,0x0906,0x4e70,0x82,0x42,0x6a,0x90,0x8a,0xf5,0x82,0x43>
{
public:
virtual Sint32
add_member( const char* type_name, const char* name) = 0;
virtual Sint32
remove_member( const char* name) = 0;
virtual Size
get_length() const = 0;
virtual const char* get_member_type_name( Size index) const = 0;
virtual const char* get_member_type_name( const char* name) const = 0;
virtual const char* get_member_name( Size index) const = 0;
virtual const char* get_structure_type_name() const = 0;
};
// end group mi_neuray_types
} // namespace mi
#endif // MI_NEURAYLIB_ISTRUCTURE_DECL_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
Classes
- class
- A structure declaration is used to describe structure types. More...