iuser_class_factory.h File Reference
Description
Abstract interface for factories for user-defined class.
Code Example
iuser_class_factory.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_IUSER_CLASS_FACTORY_H
#define MI_NEURAYLIB_IUSER_CLASS_FACTORY_H
#include <mi/base/interface_declare.h>
#include <mi/base/interface_implement.h>
namespace mi {
namespace neuraylib {
class ITransaction;
class IUser_class_factory : public
mi::base::Interface_declare<0x37355ece,0x2ed7,0x4158,0x88,0x35,0xb8,0x60,0xaf,0x75,0x6a,0x64>
{
public:
virtual base::IInterface* create(
ITransaction* transaction,
Uint32 argc,
const base::IInterface* argv[]) = 0;
};
template <class T>
class User_class_factory : public
mi::base::Interface_implement<neuraylib::IUser_class_factory>
{
public:
base::IInterface* create(
ITransaction* transaction,
Uint32 argc,
const base::IInterface* argv[])
{
// avoid warnings
(void) transaction;
(void) argc;
(void) argv;
if( argc != 0)
return 0;
return new T;
}
};
// end group mi_neuray_plugins
} // namespace neuraylib
} // namespace mi
#endif // MI_NEURAYLIB_IUSER_CLASS_FACTORY_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...