ipick_result.h File Reference
Description
Result of a pick operation (single hit).
Code Example
ipick_result.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_IPICK_RESULT_H
#define MI_NEURAYLIB_IPICK_RESULT_H
#include <mi/base/interface_declare.h>
#include <mi/neuraylib/typedefs.h>
namespace mi {
namespace neuraylib {
class IPick_result : public
mi::base::Interface_declare<0x1d9690d1,0xcde6,0x432f,0x8c,0x2f,0x60,0x99,0x30,0x6f,0xb1,0xae>
{
public:
virtual const char* get_picked_object_name() const = 0;
virtual const Float64_3_struct& get_world_point() const = 0;
virtual Uint32
get_path_length() const = 0;
virtual const char* get_path( Uint32 index) const = 0;
};
// end group mi_neuray_rendering
} // namespace neuraylib
} // namespace mi
#endif // MI_NEURAYLIB_IPICK_RESULT_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...
Classes
- class
- This interface represents a single object hit by a pick operation. More...