irendering_configuration.h File Reference
Description
API component for rendering related settings.
Code Example
irendering_configuration.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_IRENDERING_CONFIGURATION_H
#define MI_NEURAYLIB_IRENDERING_CONFIGURATION_H
#include <mi/base/interface_declare.h>
#include <mi/neuraylib/version.h>
namespace mi {
class IArray;
class IString;
class IStructure;
namespace neuraylib {
class IGpu_description;
class ILpe_check_result : public
mi::base::Interface_declare<0xec3bc890,0x4ea8,0x4465,0x9e,0x83,0xd8,0x41,0xa8,0xb4,0x77,0x94>
{
public:
virtual Size
get_messages_length() const = 0;
virtual Size
get_index( Size i) const = 0;
virtual bool get_color_expression_flag( Size i) const = 0;
virtual Size
get_position( Size i) const = 0;
virtual const char* get_message( Size i) const = 0;
};
class IRendering_configuration : public
mi::base::Interface_declare<0x8e148c6e,0x3515,0x4368,0xba,0xb7,0x97,0xfd,0x26,0x35,0xbb,0x91>
{
public:
virtual Sint32
add_mdl_path( const char* path) = 0;
virtual Sint32
remove_mdl_path( const char* path) = 0;
virtual void clear_mdl_paths() = 0;
virtual Size
get_mdl_paths_length() const = 0;
virtual const IString* get_mdl_path( Size index) const = 0;
virtual Sint32
add_resource_path( const char* path) = 0;
virtual Sint32
remove_resource_path( const char* path) = 0;
virtual void clear_resource_paths() = 0;
virtual Size
get_resource_paths_length() const = 0;
virtual const IString* get_resource_path( Size index) const = 0;
virtual Sint32
add_include_path( const char* path) = 0;
virtual Sint32
remove_include_path( const char* path) = 0;
virtual void clear_include_paths() = 0;
virtual Size
get_include_paths_length() const = 0;
virtual const IString* get_include_path( Size index) const = 0;
virtual Uint32
get_renderers_length() const = 0;
virtual const char* get_renderer( Uint32 index) const = 0;
virtual Sint32
set_renderer_option( const char* name, const char* value) = 0;
virtual const IString* get_renderer_option( const char* name) const = 0;
static const Uint32
CPU = 0xffffffff;
static const Uint32
ALL_GPUS = 0xfffffffe;
static const Uint32
ALL_HOSTS = 0xfffffffd;
static const Uint32
LOCAL_HOST = 0;
virtual Sint32
set_gpu_enabled( bool value) = 0;
virtual bool get_gpu_enabled() const = 0;
virtual Sint32
set_driver_version_check_enabled( bool value) = 0;
virtual bool get_driver_version_check_enabled() const = 0;
virtual const IGpu_description* get_gpu_description( Uint32 gpu_id, Uint32 host_id = 0) = 0;
virtual Uint32
get_highest_gpu_id( Uint32 host_id = 0) = 0;
virtual Sint32
set_resource_enabled(
Uint32 resource_id, Uint32 host_id, const char* render_mode, bool enable) = 0;
virtual Sint32
get_resource_enabled(
Uint32 resource_id, Uint32 host_id, const char* render_mode, bool& enable) = 0;
enum Alpha_mode {
ALPHA_PRIMARY = 0,
ALPHA_TRANSMIT = 1,
ALPHA_TRANSMIT_SPECULAR = 2,
// Undocumented, for alignment only
ALPHA_MODE_FORCE_32_BIT = 0xffffffffU
};
virtual const ILpe_check_result* check_light_path_expressions(
const IArray* expressions) const = 0;
virtual const IStructure* extract_light_path_expressions_from_name(
const char* canvas_name) const = 0;
virtual const IString* make_alpha_expression( Alpha_mode alpha_mode) const = 0;
virtual const IString* make_alpha_mask_expression(
const IArray* labels, bool exclude, Alpha_mode alpha_mode) const = 0;
virtual const IString* make_color_mask_expression(
const IArray* labels, bool exclude) const = 0;
virtual Sint32 set_metasl_compiler_option( const char* name, const char* value) = 0;
virtual const IString* get_metasl_compiler_option( const char* name) const = 0;
};
mi_static_assert( sizeof( IRendering_configuration::Alpha_mode) == sizeof( Uint32));
// end group mi_neuray_configuration
} // namespace neuraylib
} // namespace mi
#endif // MI_NEURAYLIB_IRENDERING_CONFIGURATION_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...