itile.h File Reference
Description
Abstract interface for tiles.
Code Example
itile.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_ITILE_H
#define MI_NEURAYLIB_ITILE_H
#include <mi/base/interface_declare.h>
namespace mi {
namespace neuraylib {
class ITile : public
mi::base::Interface_declare<0x0f0a0181,0x7640,0x4f60,0x9d,0xa7,0xb0,0xa0,0x09,0x17,0x1a,0xec>
{
public:
virtual void get_pixel(
Uint32 x_offset,
Uint32 y_offset,
Float32* floats) const = 0;
virtual void set_pixel(
Uint32 x_offset,
Uint32 y_offset,
const Float32* floats) = 0;
virtual const char* get_type() const = 0;
virtual Uint32
get_resolution_x() const = 0;
virtual Uint32
get_resolution_y() const = 0;
virtual const void* get_data() const = 0;
virtual void* get_data() = 0;
};
// end group mi_neuray_rendering
} // namespace neuraylib
} // namespace mi
#endif // MI_NEURAYLIB_ITILE_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...
Classes
- class
- Abstract interface for a tile. More...