idatabase.h File Reference
Description
API component that provides access to the database.
Code Example
idatabase.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_IDATABASE_H
#define MI_NEURAYLIB_IDATABASE_H
#include <mi/base/interface_declare.h>
namespace mi {
namespace neuraylib {
class IScope;
class IDatabase : public
mi::base::Interface_declare<0x814ae637,0xde35,0x4870,0x8e,0x5b,0x7e,0x28,0x9d,0x30,0xfb,0x82>
{
public:
virtual IScope* get_global_scope() const = 0;
virtual IScope* create_scope( IScope* parent, Uint8 privacy_level = 0, bool temp = false) = 0;
virtual IScope* get_scope( const char* id) const = 0;
virtual Sint32
remove_scope( const char* id) const = 0;
virtual void lock( Uint32 lock_id) = 0;
virtual Sint32
unlock( Uint32 lock_id) = 0;
virtual IScope* create_or_get_named_scope(
const char* name, IScope* parent = 0, Uint8 privacy_level = 0) = 0;
virtual IScope* get_named_scope( const char* name) const = 0;
virtual void garbage_collection() = 0;
};
// end group mi_neuray_database_access
} // namespace neuraylib
} // namespace mi
#endif // MI_NEURAYLIB_IDATABASE_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...
Classes
- class
- This interface is used to interact with the distributed database. More...