irender_target_opengl.h File Reference
Description
Abstract interface for OpenGL render targets.
Code Example
irender_target_opengl.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_IRENDER_TARGET_OPENGL_H
#define MI_NEURAYLIB_IRENDER_TARGET_OPENGL_H
#include <mi/neuraylib/irender_target.h>
namespace mi {
namespace neuraylib {
class ICanvas_opengl;
class IRender_target_opengl : public
mi::base::Interface_declare<0x1d4f071e,0x93b3,0x4fc8,0x80,0x7a,0xda,0xf7,0xfd,0x73,0x3a,0x6b,
neuraylib::IRender_target_base>
{
public:
virtual const ICanvas_opengl* get_canvas( Uint32 index) const = 0;
virtual ICanvas_opengl* get_canvas( Uint32 index) = 0;
};
// end group mi_neuray_rendering
} // namespace neuraylib
} // namespace mi
#endif // MI_NEURAYLIB_IRENDER_TARGET_OPENGL_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...
Classes
- class
- Abstract interface for a render target which is specialized for rendering to an OpenGL buffer. More...