std_allocator.h File Reference
Description
Standard STL allocator implementation. The implementation is based on the mi::base::IAllocator interface. See Interface Framework Technology.
Code Example
std_allocator.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_BASE_STD_ALLOCATOR_H
#define MI_BASE_STD_ALLOCATOR_H
#include <mi/base/types.h>
#include <mi/base/iallocator.h>
#include <mi/base/default_allocator.h>
namespace mi
{
namespace base
{
template <class T>
class Std_allocator
{
// Allocator interface used for memory management.
IAllocator* m_alloc;
public:
typedef T value_type;
typedef T* pointer;
typedef const T* const_pointer;
typedef T& reference;
typedef const T& const_reference;
typedef MISTD::size_t size_type;
typedef MISTD::ptrdiff_t difference_type;
template <class T1> struct rebind {
typedef Std_allocator< T1>
other;
};
Std_allocator() throw()
: m_alloc( Default_allocator::get_instance()) {}
Std_allocator( base::IAllocator* allocator) throw()
: m_alloc( allocator ? allocator : Default_allocator::get_instance()) {}
template <class T1>
Std_allocator(const Std_allocator< T1>& other) throw()
: m_alloc( other.get_allocator()) {}
pointer
address( reference x) const { return &x;}
const_pointer
address(const_reference x) const { return &x; }
T* allocate( size_type n, const void* = 0) throw() {
return reinterpret_cast<T*>( m_alloc->malloc( n * sizeof(value_type)));
}
// the standard allocator concept \p p must not be \c NULL.
void deallocate(pointer p, size_type) {
m_alloc->free( p);
}
size_type
max_size() const throw() { return SIZE_MAX_VALUE / sizeof(value_type); }
void construct(pointer p, const_reference value) { new(p) T(value); }
void destroy(pointer p) { p->~T(); }
IAllocator* get_allocator() const { return m_alloc; }
template <class T2>
bool operator==( Std_allocator< T2> other) const throw() {
return m_alloc == other.get_allocator();
}
template <class T2>
bool operator!=( Std_allocator< T2> other) const throw() {
return ! ((*this) == other);
}
};
// end group mi_base_iallocator
} // namespace base
} // namespace mi
#endif // MI_BASE_STD_ALLOCATOR_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the Base API. More...