icanvas.h File Reference
Description
Abstract interface for canvases.
Code Example
icanvas.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_ICANVAS_H
#define MI_NEURAYLIB_ICANVAS_H
#include <mi/base/interface_declare.h>
namespace mi {
namespace neuraylib {
class ITile;
class ICanvas_base : public
mi::base::Interface_declare<0x649fc7bd,0xc021,0x4aff,0x9e,0xa4,0x5b,0xab,0x18,0xb9,0x25,0x59>
{
public:
virtual Uint32
get_resolution_x() const = 0;
virtual Uint32
get_resolution_y() const = 0;
virtual const char* get_type() const = 0;
};
class ICanvas : public
mi::base::Interface_declare<0x20e5d5de,0x1f61,0x441c,0x88,0x88,0xff,0x85,0x89,0x98,0x7a,0xfa,
neuraylib::ICanvas_base>
{
public:
virtual Uint32
get_layers_size() const = 0;
virtual Float32
get_gamma() const = 0;
virtual void set_gamma( Float32 gamma) = 0;
virtual Uint32
get_tile_resolution_x() const = 0;
virtual Uint32
get_tile_resolution_y() const = 0;
virtual Uint32
get_tiles_size_x() const = 0;
virtual Uint32
get_tiles_size_y() const = 0;
virtual const ITile* get_tile( Uint32 pixel_x, Uint32 pixel_y, Uint32 layer = 0) const = 0;
virtual ITile* get_tile( Uint32 pixel_x, Uint32 pixel_y, Uint32 layer = 0) = 0;
};
// end group mi_neuray_rendering
} // namespace neuraylib
} // namespace mi
#endif // MI_NEURAYLIB_ICANVAS_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...