ischeduling_configuration.h File Reference
Description
API component for scheduling related settings.
Code Example
ischeduling_configuration.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_ISCHEDULING_CONFIGURATION_H
#define MI_NEURAYLIB_ISCHEDULING_CONFIGURATION_H
#include <mi/base/interface_declare.h>
namespace mi {
namespace neuraylib {
class IScheduling_configuration : public
mi::base::Interface_declare<0x4f1fe336,0x111a,0x44c3,0xb2,0x95,0xa3,0x30,0xf0,0xb6,0xc2,0x05>
{
public:
virtual Sint32
set_cpu_load_limit( Float32 limit) = 0;
virtual Float32
get_cpu_load_limit() const = 0;
virtual Sint32
set_gpu_load_limit( Float32 limit) = 0;
virtual Float32
get_gpu_load_limit() const = 0;
virtual Sint32
set_accept_delegations( bool value) = 0;
virtual bool get_accept_delegations() const = 0;
virtual Sint32
set_work_delegation_enabled( bool value) = 0;
virtual bool get_work_delegation_enabled() const = 0;
virtual Sint32
set_gpu_work_delegation_enabled( bool value) = 0;
virtual bool get_gpu_work_delegation_enabled() const = 0;
virtual Sint32
set_thread_affinity_enabled( bool value) = 0;
virtual bool get_thread_affinity_enabled() const = 0;
};
// end group mi_neuray_configuration
} // namespace neuraylib
} // namespace mi
#endif // MI_NEURAYLIB_ISCHEDULING_CONFIGURATION_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...
Classes
- class
- This interface is used to query and change the scheduling configuration. More...