idecal.h File Reference
Description
Scene element Decal.
Code Example
idecal.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_IDECAL_H
#define MI_NEURAYLIB_IDECAL_H
#include <mi/neuraylib/iscene_element.h>
#include <mi/neuraylib/typedefs.h>
#include <mi/neuraylib/version.h>
namespace mi {
namespace neuraylib {
enum Decal_face_mode {
DECAL_ON_FRONT_FACE,
DECAL_ON_BACK_FACE,
DECAL_ON_FRONT_AND_BACK_FACE,
DECAL_FACE_MODE_FORCE_32_BIT = 0xffffffffU
};
mi_static_assert( sizeof( Decal_face_mode) == sizeof( Uint32));
class IDecal :
public base::Interface_declare<0x6a21efd3,0xa858,0x41c5,0xa4,0xea,0x4b,0x93,0x94,0xf5,0x43,0x67,
neuraylib::IScene_element>
{
public:
virtual Bbox3_struct
get_clipping_box() const = 0;
virtual void set_clipping_box( const Bbox3_struct& clipping_box) = 0;
virtual Bbox3_struct
get_uvw_clipping_box() const = 0;
virtual void set_uvw_clipping_box( const Bbox3_struct& uvw_clipping_box) = 0;
virtual const char* get_projector() const = 0;
virtual Uint32
set_projector( const char* name) = 0;
virtual Uint32
get_texture_space() const = 0;
virtual void set_texture_space( Uint32 index) = 0;
virtual Sint32
get_priority() const = 0;
virtual void set_priority( Sint32 priority) = 0;
virtual Decal_face_mode
get_face_mode() const = 0;
virtual void set_face_mode( Decal_face_mode face_mode) = 0;
};
// end group mi_neuray_misc
} // namespace neuraylib
#ifdef MI_NEURAYLIB_DEPRECATED_NAMESPACE_MI_TRANSITION
using neuraylib::DECAL_FACE_MODE_FORCE_32_BIT;
using neuraylib::DECAL_ON_BACK_FACE;
using neuraylib::DECAL_ON_FRONT_FACE;
using neuraylib::DECAL_ON_FRONT_AND_BACK_FACE;
using neuraylib::Decal_face_mode;
using neuraylib::IDecal;
using neuraylib::IScene_element;
#endif // MI_NEURAYLIB_DEPRECATED_NAMESPACE_MI_TRANSITION
} // namespace mi
#endif // MI_NEURAYLIB_IDECAL_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...
Classes
- class
- Decals are sticker-like objects that can be applied to other geometry objects. More...
Enumerations
- enum {DECAL_ON_FRONT_FACE, DECAL_ON_BACK_FACE, DECAL_ON_FRONT_AND_BACK_FACE, DECAL_FACE_MODE_FORCE_32_BIT = 0xffffffffU }
- This enum controls whether the decal is applied on the front face, back face, or both faces of the object. More...