default_allocator.h File Reference
Description
Default allocator implementation based on global new and delete. See Interface Framework Technology.
Code Example
default_allocator.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_BASE_DEFAULT_ALLOCATOR_H
#define MI_BASE_DEFAULT_ALLOCATOR_H
#include <mi/base/types.h>
#include <mi/base/iallocator.h>
#include <mi/base/interface_implement.h>
#include <new>
namespace mi
{
namespace base
{
class Default_allocator : public Interface_implement_singleton<IAllocator>
{
Default_allocator() {}
Default_allocator( const Default_allocator&) {}
public:
virtual void* malloc(Size size) {
// Use non-throwing new call, which may return NULL instead
return ::new(std::nothrow) char[size];
}
virtual void free(void* memory) {
::delete[] reinterpret_cast<char*>(memory);
}
static IAllocator* get_instance() {
// We claim that this is multithreading safe because the
// Default_allocator has an empty default constructor.
// Whatever number of threads gets into the constructor, there
// should be no way to screw up the initialization in each
// thread. The optimizer might even be able to eliminate all
// code here.
static Default_allocator allocator;
return &allocator;
}
};
// end group mi_base_iallocator
} // namespace base
} // namespace mi
#endif // MI_BASE_DEFAULT_ALLOCATOR_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the Base API. More...
Classes
- class
- A default allocator implementation based on global new and delete. More...