iattachable.h File Reference
Description
Type that holds a reference to a database element or a value.
Code Example
iattachable.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_IATTACHABLE_H
#define MI_NEURAYLIB_IATTACHABLE_H
#include <mi/neuraylib/idata.h>
namespace mi {
class IAttachable :
public base::Interface_declare<0x5e7a28b7,0x38aa,0x45ac,0x98,0x65,0x97,0xac,0xcd,0x81,0xc4,0x0e,
IData_simple>
{
public:
virtual Sint32
set_reference( const base::IInterface* db_element) = 0;
virtual Sint32
set_reference( const char* name) = 0;
virtual const base::IInterface* get_reference() const = 0;
template <class T>
const T* get_reference() const
{
const base::IInterface* ptr_iinterface = get_reference();
if ( !ptr_iinterface)
return 0;
const T* ptr_T = static_cast<const T*>( ptr_iinterface->get_interface( typename T::IID()));
ptr_iinterface->release();
return ptr_T;
}
virtual base::IInterface* get_reference() = 0;
template <class T>
T* get_reference()
{
base::IInterface* ptr_iinterface = get_reference();
if ( !ptr_iinterface)
return 0;
T* ptr_T = static_cast<T*>( ptr_iinterface->get_interface( typename T::IID()));
ptr_iinterface->release();
return ptr_T;
}
virtual const char* get_reference_name() const = 0;
virtual const IData* get_value() const = 0;
template<class T>
const T* get_value() const
{
const IData* ptr_idata = get_value();
if ( !ptr_idata)
return 0;
const T* ptr_T = static_cast<const T*>( ptr_idata->get_interface( typename T::IID()));
ptr_idata->release();
return ptr_T;
}
virtual IData* get_value() = 0;
template<class T>
T* get_value()
{
IData* ptr_idata = get_value();
if ( !ptr_idata)
return 0;
T* ptr_T = static_cast<T*>( ptr_idata->get_interface( typename T::IID()));
ptr_idata->release();
return ptr_T;
}
};
// end group mi_neuray_simple_types
} // namespace mi
#endif // MI_NEURAYLIB_IATTACHABLE_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
Classes
- class
- Attachables provide an alternative between a reference and another type. More...