iscene.h File Reference
Description
The scene object.
Code Example
iscene.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_ISCENE_H
#define MI_NEURAYLIB_ISCENE_H
#include <mi/base/interface_declare.h>
#include <mi/neuraylib/typedefs.h>
namespace mi {
class IString;
namespace neuraylib {
class IRender_context;
class ITransaction;
class IScene : public
mi::base::Interface_declare<0x44e2a997,0x8a86,0x468d,0x8d,0x31,0xed,0x93,0xc0,0xb9,0xac,0x83>
{
public:
virtual Sint32
set_rootgroup( const char* root) = 0;
virtual const IString* get_rootgroup() const = 0;
virtual Sint32
set_options( const char* options) = 0;
virtual const IString* get_options() const = 0;
virtual Sint32
set_camera_instance( const char* camera) = 0;
virtual const IString* get_camera_instance() const = 0;
virtual Sint32
get_bbox_min( Float32_3_struct& corner) = 0;
virtual Sint32
get_bbox_max( Float32_3_struct& corner) = 0;
virtual IRender_context* create_render_context(
ITransaction* transaction, const char* render_mode, Sint32* errors = 0) = 0;
};
// end group mi_neuray_rendering
} // namespace neuraylib
} // namespace mi
#endif // MI_NEURAYLIB_ISCENE_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...
Classes
- class
- The scene is the top-level element describing a subset of DB elements to be rendered. More...