ioptions.h File Reference
Description
Scene element Options.
Code Example
ioptions.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_IOPTIONS_H
#define MI_NEURAYLIB_IOPTIONS_H
#include <mi/neuraylib/iscene_element.h>
#include <mi/neuraylib/typedefs.h>
#include <mi/neuraylib/version.h>
namespace mi {
namespace neuraylib {
class IOptions :
public base::Interface_declare<0x4cac71c4,0xd437,0x4b9f,0x83,0x6d,0xed,0xb1,0xe1,0x42,0xf1,0x16,
neuraylib::IScene_element>
{
public:
virtual Float32
get_shutter_open() const = 0;
virtual void set_shutter_open( Float32 shutter_open) = 0;
virtual Float32
get_shutter_close() const = 0;
virtual void set_shutter_close( Float32 shutter_close) = 0;
};
// end group mi_neuray_leaf_nodes
} // namespace neuraylib
#ifdef MI_NEURAYLIB_DEPRECATED_NAMESPACE_MI_TRANSITION
using neuraylib::IOptions;
using neuraylib::IScene_element;
#endif // MI_NEURAYLIB_DEPRECATED_NAMESPACE_MI_TRANSITION
} // namespace mi
#endif // MI_NEURAYLIB_IOPTIONS_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...
Classes
- class
- A scene element that stores scene-specific settings. More...