iqueue_manager_api.h File Reference
Description
API component to interact with the queue manager.
Code Example
iqueue_manager_api.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_IQUEUE_MANAGER_API_H
#define MI_NEURAYLIB_IQUEUE_MANAGER_API_H
#include <mi/base/interface_declare.h>
namespace mi {
class IArray;
namespace neuraylib {
class IQueue_manager_connection : public
base::Interface_declare<0x5b40bd6e,0x8596,0x43aa,0x83,0x64,0x4d,0x0c,0xd9,0xf6,0x96,0xaf>
{
public:
virtual Sint32
submit_job(
const char* project,
const IArray* snapshots,
const IArray* render_target,
Uint32 resolution_x,
Uint32 resolution_y,
Uint32 max_samples,
Uint32 max_time,
Float32 quality,
const char* image_format,
Uint32 priority) = 0;
};
class IQueue_manager_api : public
base::Interface_declare<0x2bdfce73,0x762c,0x4b15,0x94,0xdf,0x4e,0xec,0xc5,0x7d,0xbf,0x88>
{
public:
virtual IQueue_manager_connection* connect(
const char* address, const char* user_name, const char* password, Sint32* errors = 0) = 0;
};
// end group mi_neuray_queue_manager
} // namespace neuraylib
} // namespace mi
#endif // MI_NEURAYLIB_IQUEUE_MANAGER_API_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...