iprogress_callback.h File Reference
Description
Callback interface for progress.
Code Example
iprogress_callback.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_IPROGRESS_CALLBACK_H
#define MI_NEURAYLIB_IPROGRESS_CALLBACK_H
#include <mi/base/interface_declare.h>
namespace mi {
namespace neuraylib {
class IProgress_callback : public
mi::base::Interface_declare<0xa0f0f12b,0xa3e9,0x47d1,0xb7,0x1b,0xb9,0x67,0xf5,0x97,0x11,0xca>
{
public:
virtual void progress( Float64 value, const char* area, const char* message) = 0;
};
// end group mi_neuray_rendering
} // namespace neuraylib
} // namespace mi
#endif // MI_NEURAYLIB_IPROGRESS_CALLBACK_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...
Classes
- class
- Abstract interface to report progress of a long-running operation back to the caller. More...