itessellator.h File Reference
Description
Tessellator functor.
Code Example
itessellator.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_ITESSELLATOR_H
#define MI_NEURAYLIB_ITESSELLATOR_H
#include <mi/neuraylib/ifunctor.h>
#include <mi/neuraylib/version.h>
namespace mi {
namespace neuraylib {
class ITriangle_mesh;
class IPolygon_mesh;
class ITessellator :
public base::Interface_declare<0xb65adad6,0xbfcf,0x40d3,0xaa,0x22,0xe7,0x01,0xd8,0xdb,0xba,0x4a,
neuraylib::IFunctor_base>
{
public:
virtual ITriangle_mesh* run(
const IPolygon_mesh* mesh, const IDictionary* options) = 0;
virtual ITriangle_mesh* run( const IPolygon_mesh* mesh) = 0;
};
// end group mi_neuray_functors
} // namespace neuraylib
#ifdef MI_NEURAYLIB_DEPRECATED_NAMESPACE_MI_TRANSITION
using neuraylib::IDictionary;
using neuraylib::IFunctor_base;
using neuraylib::IPolygon_mesh;
using neuraylib::ITessellator;
using neuraylib::ITriangle_mesh;
#endif // MI_NEURAYLIB_DEPRECATED_NAMESPACE_MI_TRANSITION
} // namespace mi
#endif // MI_NEURAYLIB_ITESSELLATOR_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...
Classes
- class
- Functor to tessellate a polygon mesh into a triangle mesh. More...