imdl_factory.h File Reference
Description
API component that allows to create MDL presets.
Code Example
imdl_factory.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_IMDL_FACTORY_H
#define MI_NEURAYLIB_IMDL_FACTORY_H
#include <mi/base/interface_declare.h>
namespace mi {
class IArray;
namespace neuraylib {
class ITransaction;
class IMdl_factory : public
mi::base::Interface_declare<0xba936279,0x4b71,0x42a4,0x95,0x37,0x98,0x69,0x97,0xb3,0x47,0x72>
{
public:
//
virtual Sint32
create_presets(
ITransaction* transaction, const char* module_name, const IArray* preset_data) = 0;
};
// end group mi_neuray_materials
} // namespace neuraylib
} // namespace mi
#endif // MI_NEURAYLIB_IMDL_FACTORY_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...
Classes
- class
- Factory for MDL interfaces, e.g., modules with presets. More...