itransaction.h File Reference
Description
Database transactions.
Code Example
itransaction.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_ITRANSACTION_H
#define MI_NEURAYLIB_ITRANSACTION_H
#include <mi/base/interface_declare.h>
#include <mi/neuraylib/type_traits.h>
namespace mi {
class IArray;
namespace neuraylib {
class IScope;
class ITransaction : public
mi::base::Interface_declare<0x6ca1f0c2,0xb262,0x4f09,0xa6,0xa5,0x05,0xae,0x14,0x45,0xed,0xfa>
{
public:
virtual Sint32
commit() = 0;
virtual void abort() = 0;
virtual bool is_open() const = 0;
virtual base::IInterface* create(
const char* type_name,
Uint32 argc = 0,
const base::IInterface* argv[] = 0) = 0;
template<class T>
T* create(
const char* type_name,
Uint32 argc = 0,
const base::IInterface* argv[] = 0)
{
base::IInterface* ptr_iinterface = create( type_name, argc, argv);
if( !ptr_iinterface)
return 0;
T* ptr_T = static_cast<T*>( ptr_iinterface->get_interface( typename T::IID()));
ptr_iinterface->release();
return ptr_T;
}
template<class T>
T* create()
{
return create<T>( Type_traits<T>::get_type_name());
}
static const mi::Uint8
LOCAL_SCOPE = 255;
#ifdef MI_NEURAYLIB_DEPRECATED_ITRANSACTION_STORE_DEFAULT_PRIVACY_LEVEL_ZERO
virtual Sint32
store(
base::IInterface* db_element, const char* name, Uint8 privacy = 0) = 0;
#else
virtual Sint32
store(
base::IInterface* db_element, const char* name, Uint8 privacy = LOCAL_SCOPE) = 0;
#endif
virtual const base::IInterface* access( const char* name) = 0;
template<class T>
const T* access( const char* name)
{
const base::IInterface* ptr_iinterface = access( name);
if( !ptr_iinterface)
return 0;
const T* ptr_T = static_cast<const T*>( ptr_iinterface->get_interface( typename T::IID()));
ptr_iinterface->release();
return ptr_T;
}
virtual base::IInterface* edit( const char* name) = 0;
template<class T>
T* edit( const char* name)
{
base::IInterface* ptr_iinterface = edit( name);
if( !ptr_iinterface)
return 0;
T* ptr_T = static_cast<T*>( ptr_iinterface->get_interface( typename T::IID()));
ptr_iinterface->release();
return ptr_T;
}
virtual Sint32
copy( const char* source, const char* target, Uint8 privacy = 0) = 0;
virtual Sint32 remove( const char* name, bool only_localized = false) = 0;
virtual const char* name_of( const base::IInterface* db_element) const = 0;
virtual const char* get_time_stamp() const = 0;
virtual const char* get_time_stamp( const char* element) const = 0;
virtual bool has_changed_since_time_stamp(
const char* element, const char* time_stamp) const = 0;
virtual const char* get_id() const = 0;
virtual IScope* get_scope() const = 0;
virtual IArray* list_elements(
const char* root_element,
const char* name_pattern = 0,
const IArray* type_names = 0) const = 0;
virtual Sint32
get_privacy_level( const char* name) const = 0;
};
// end group mi_neuray_database_access
} // namespace neuraylib
} // namespace mi
#endif // MI_NEURAYLIB_ITRANSACTION_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...
Classes
- class
- A transaction provides a consistent view on the database. More...