ishader_class.h File Reference
Description
Scene element Shader_class.
Code Example
ishader_class.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_ISHADER_CLASS_H
#define MI_NEURAYLIB_ISHADER_CLASS_H
#include <mi/neuraylib/iscene_element.h>
#include <mi/neuraylib/version.h>
namespace mi {
namespace neuraylib {
class IAttribute_container;
class MI_NEURAYLIB_DEPRECATED_CLASS_METASL(IShader_class) :
public base::Interface_declare<0xaeff272d,0xf6f8,0x4e13,0x81,0xcf,0xee,0xe0,0x93,0x4c,0x5a,0x6f,
neuraylib::IScene_element>
{
public:
virtual Sint32 create_function( const char* name, Uint8 privacy = 0) const = 0;
virtual Sint32 create_shader( const char* name, Uint8 privacy = 0) const = 0;
virtual const IAttribute_container* access_input_parameters() const = 0;
virtual const IAttribute_container* access_output_parameters() const = 0;
virtual const char* get_filename() const = 0;
};
} // namespace neuraylib
#ifdef MI_NEURAYLIB_DEPRECATED_NAMESPACE_MI_TRANSITION
using neuraylib::IAttribute_container;
using neuraylib::IScene_element;
using neuraylib::MI_NEURAYLIB_DEPRECATED_CLASS_METASL(IShader_class);
#endif // MI_NEURAYLIB_DEPRECATED_NAMESPACE_MI_TRANSITION
} // namespace mi
#endif // MI_NEURAYLIB_ISHADER_CLASS_H