ineuray.h File Reference
Description
Main Neuray API interface.
Code Example
ineuray.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_INEURAY_H
#define MI_NEURAYLIB_INEURAY_H
#include <mi/base/interface_declare.h>
#include <mi/neuraylib/version.h>
// X11/Xlib.h defines Status to int
#if defined(_XLIB_H_) || defined(_X11_XLIB_H_)
#undef Status
#endif // _XLIB_H_ || _X11_XLIB_H_
namespace mi {
namespace neuraylib {
class INeuray : public
mi::base::Interface_declare<0x66c653e4,0xc03b,0x4a66,0xad,0x47,0xb0,0x55,0x37,0x94,0x2d,0xd6>
{
public:
virtual Uint32
get_interface_version() const = 0;
virtual const char* get_version() const = 0;
// Startup and shutdown
virtual Sint32
start( bool blocking = true) = 0;
enum Status
{
PRE_STARTING = 0,
STARTING = 1,
STARTED = 2,
SHUTTINGDOWN = 3,
SHUTDOWN = 4,
FAILURE = 5,
// Undocumented, for alignment only.
FORCE_32_BIT = 0xffffffffU
};
virtual Sint32
shutdown( bool blocking = true) = 0;
virtual Status
get_status() const = 0;
virtual base::IInterface* get_api_component( const base::Uuid& uuid) const = 0;
template<class T>
T* get_api_component() const
{
base::IInterface* ptr_iinterface = get_api_component( typename T::IID());
if ( !ptr_iinterface)
return 0;
T* ptr_T = static_cast<T*>( ptr_iinterface->get_interface( typename T::IID()));
ptr_iinterface->release();
return ptr_T;
}
virtual Sint32
register_api_component(
const base::Uuid& uuid, base::IInterface* api_component) = 0;
template<class T>
Sint32
register_api_component( T* api_component)
{
return register_api_component( typename T::IID(), api_component);
}
virtual Sint32
unregister_api_component( const base::Uuid& uuid) = 0;
template<class T>
Sint32
unregister_api_component()
{
return unregister_api_component( typename T::IID());
}
};
mi_static_assert( sizeof( INeuray::Status) == sizeof( Uint32));
// end group mi_neuray_ineuray
} // namespace neuraylib
} // namespace mi
// X11/Xlib.h defines Status to int
#if defined(_XLIB_H_) || defined(_X11_XLIB_H_)
#define Status int
#endif // _XLIB_H_ || _X11_XLIB_H_
#endif // MI_NEURAYLIB_INEURAY_H
Namespaces
- namespace
- Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
- namespace
- Namespace for the neuray API. More...
Classes
- class
- This is an object representing the . More...