ishader_connections.h File Reference
Description
Scene element Shader_connections.
Code Example
ishader_connections.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_ISHADER_CONNECTIONS_H
#define MI_NEURAYLIB_ISHADER_CONNECTIONS_H
#include <mi/neuraylib/istring.h>
#include <mi/base/interface_declare.h>
#include <mi/neuraylib/iscene_element.h>
#include <mi/neuraylib/version.h>
namespace mi {
namespace neuraylib {
class MI_NEURAYLIB_DEPRECATED_CLASS_METASL(IShader_connections) :
public base::Interface_declare<0x1c944e21,0x839a,0x4d61,0xad,0x81,0x17,0xb4,0x16,0x10,0x19,0xe7>
{
public:
virtual Sint32 add_connection( const char* target_selector, const char* source_selector) = 0;
virtual Sint32 remove_connection( const char* target_selector) = 0;
virtual Uint32 get_connection_length( const char* target_name) const = 0;
virtual const IString* get_connection_target_selector(
const char* target_name,
Uint32 connection_number) const = 0;
virtual const IString* get_connection_source_selector(
const char* target_name,
Uint32 connection_number) const = 0;
};
} // namespace neuraylib
#ifdef MI_NEURAYLIB_DEPRECATED_NAMESPACE_MI_TRANSITION
using neuraylib::MI_NEURAYLIB_DEPRECATED_CLASS_METASL(IShader_connections);
#endif // MI_NEURAYLIB_DEPRECATED_NAMESPACE_MI_TRANSITION
} // namespace mi
#endif // MI_NEURAYLIB_ISHADER_CONNECTIONS_H